With the continuous ambition of providing the best tools to young drivers, the Tech1 Racing team has developed a in-house driving simulator in total immersion, called ID1. This simulator gives us the possibility to assess drivers, improve their driving skills, learn new track layouts or define racing-car setups.


Dressed in very realistic graphics, the ID1 simulator immerses its users in the heart of a virtual work environment, on the verge of reality.

The ID1 simulator is made of :


  • A 4m x 2m diameter screen at 180° Full-HD for a total immersion
  • Three high definition video projectors recreating the driver's field of vision
  • A dynamic seat "G-seat" which transcribes the pressures experienced by the body during the driving by making feel the lateral and longitudinal accelerations
  • A steering wheel identical to the one used in FR3.5 and other high-level single-seaters, model XAP : double shift pallets, clutch pallet, shiftlight, DRS, engine mapping
  • A true crankset with double brake calipers, and brake balance adjustable by the driver as in real conditions
  • High-performance dynamic computing software and data analysis comparable to those embedded on current single-seaters
  • Separate control room for engineers
  • A radio communication system
  • A 7.1 surround sound system
  • Many track layouts available, from Scan 3D, including: Pau, Monaco, Silverstone, Nürbürgring, Jerez, Magny-Cours, Hungaroring, Barcelona, Motorland, Monza, Imola, Mugello, Circuit Paul Ricard….
  • Many single-seater models: F4, FR2.0, FR3.5, LMP3, LMP2…


Because at Tech1 Racing we are aware of the racing costs, our ID1 simulator proposes one of the best price/performance ratio in Europe so we can give access to sim work to the greater number.


The ID1 simulator is open to everyone: young drivers willing to discover the driving of a single-seater, confirmed drivers, gentlemen drivers, or even companies for incentive sessions.

The ID1 simulator opens a world of opportunities to work on all aspects of racing :


  • Track layouts learning, finding the best reference points, driving adaptation depending on corner specificities
  • Learning and/or improvement of generic driving techniques depending on corner type
  • Braking techniques, brake shapes management, digressive braking…
  • Changing grip conditions when driving
  • Management of the brakes & steering wheel couple for optimizing the car rotation
  • Work on pace implementation, rapidity to recover a strong and consistent pace
  • Qualifying session simulation : tires warming, adaptation to the grip level, structuring of best sectors, working on the level of concentration…
  • Race simulation : management of performance consistency, global performance, grip deterioration and/or car balance…
  • Follow-up and live correction of the driving via radio communication between the driver and the engineer
  • Learning to maintain the concentration during external disturbances or stresses
  • Learning different procedures: starts, brake balance…